Factorio fluid management. Crack excess above 10k, but still .


Factorio fluid management. In this guide, we'll walk you through the ins and outs of loading fluids into trains in Factorio. We know from fluidmecanics and thermodynamics that systems which are not in equillibria tend to balance themselves. Sorry I’m not able to provide a screenshot at the moment but I can describe it pretty simply. After some testing with pumps and pipes, here is my summary. Jun 5, 2025 · So, let's dive in and see how we can make this work. Community-run subreddit for the game Factorio made by Wube Software. Crack excess above 10k, but still Sep 17, 2020 · Fluid handling is a technology that gives the player access to more advanced ways to interact with liquids, mainly pumps and storage tanks. Jun 27, 2025 · A Pump is a multipurpose fluid handling device which can be used to move fluids over long distances, perform flow control, prevent back-flow and load/unload trains. What I do is put a pump between, say, the heavy oil tank and the chemical plants that crack heavy into light. The vessels automatically connect to each other if their inputs/outputs are adjacent (pipes connect to all directions) and allow fluids to flow between them. Hey everyone, I have come up with a super simple circuit for managing fluids, and it’s been working great for me so far. That way it will never fill up completely, but will still leave some to make lubricant. Hi all, while playing with A&B, I find fluid management becomes a real challenge since I like to keep things centralized in one mega base. Dec 16, 2014 · Let's say you are building an Advanced Oil Cracking facility to produce Petroleum Gas, but you also need Lubricant for some intermediate products. I would rather have something that doesn't have #1 and #2 drawbacks, and there is room for improvement to the Vanilla Factorio fluid management. Then do the same thing with light oil. It also enables barrels with the ability to fill and empty them, providing a way to transport liquids long distances via belts or cargo wagons. Jul 22, 2025 · In the game, fluid is held in entities that behave as vessels (fluid boxes) of a defined size (volume). Jun 21, 2024 · There have been many attempts to rewrite the fluid system, but all ended in failure for one reason or another. The existing algorithm is pretty fast and works well enough for standard vanilla gameplay, and we have tried to leave it alone as much as possible. Jan 16, 2021 · In general you build buffer tanks for the various outputs, and enable cracking if the buffer gets too full: connect a pump to the buffer tank with a circuit wire, and turn the pump on if heavy oil/light oil > 15000 I've noticed this becomes increasingly complicated as my overall factory develops new needs for fluids (blue betls, for example, requiring lubricant) This is a hard problem because Apr 22, 2024 · Using this technique I can build a precision fluid splitter, which has multiple tanks of different fluid types, and on receiving a signal can distribute a fixed amount of fluid to each of the parallel tanks using either round robin or parallel push. Then run a circuit wire between the tank and the pump, setting it to turn the pump on when heavy oil goes above, say, 10k. Aug 12, 2020 · The Wiki states that the fluid flow depends on the fluid level in the pipe entities and thus can by considered as pressures in the entities. By the end, you'll have a solid understanding of how to set up your fluid loading stations efficiently. . If you want to move fluids further than that, you need to have separate networks and use pumps to move fluids from one network to the other. If you don… Mar 11, 2024 · It is not that the Vanilla Factorio fluid management is lacking or insufficient. So, what's the big deal with fluids in Factorio? Well, fluids are a bit trickier than solid Jan 12, 2025 · Fluid networks are limited by geographical size, though -- they can only operate in a finite area. yqhb vnkjz wmfd fdhpq gxch vetbo iuwzw afnsd nnpx gffekbl